#include "blend/add.wgsl"
#include "blend/average.wgsl"
#include "blend/color.wgsl"
#include "blend/colorBurn.wgsl"
#include "blend/colorDodge.wgsl"
#include "blend/darken.wgsl"
#include "blend/difference.wgsl"
#include "blend/exclusion.wgsl"
#include "blend/glow.wgsl"
#include "blend/hardLight.wgsl"
#include "blend/hardMix.wgsl"
#include "blend/hue.wgsl"
#include "blend/lighten.wgsl"
#include "blend/linearBurn.wgsl"
#include "blend/linearDodge.wgsl"
#include "blend/linearLight.wgsl"
#include "blend/luminosity.wgsl"
#include "blend/multiply.wgsl"
#include "blend/negation.wgsl"
#include "blend/overlay.wgsl"
#include "blend/phoenix.wgsl"
#include "blend/pinLight.wgsl"
#include "blend/reflect.wgsl"
#include "blend/saturation.wgsl"
#include "blend/screen.wgsl"
#include "blend/softLight.wgsl"
#include "blend/subtract.wgsl"
#include "blend/vividLight.wgsl"
